Documentation

curveElement
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A curve consisting of movements, lines, and Bézier segments.

At any point in time, there is a conceptual pen or cursor.

For layout purposes, the bounding box of the curve is a tight rectangle containing all segments as well as the point (0pt, 0pt).

Positions may be specified absolutely (i.e. relatively to (0pt, 0pt)), or relative to the current pen/cursor position, that is, the position where the previous segment ended.

Bézier curve control points can be skipped by passing none or automatically mirrored from the preceding segment by passing auto.

Example

#curve(
  fill: blue.lighten(80%),
  stroke: blue,
  curve.move((0pt, 50pt)),
  curve.line((100pt, 50pt)),
  curve.cubic(none, (90pt, 0pt), (50pt, 0pt)),
  curve.close(),
)

Parameters

fill
none or color or gradient or tiling
Settable
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Default: none

How to fill the curve.

When setting a fill, the default stroke disappears. To create a curve with both fill and stroke, you have to configure both.

fill-rule
str
Settable
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Default: "non-zero"

The drawing rule used to fill the curve.

ExpandView example
// We use `.with` to get a new
// function that has the common
// arguments pre-applied.
#let star = curve.with(
  fill: red,
  curve.move((25pt, 0pt)),
  curve.line((10pt, 50pt)),
  curve.line((50pt, 20pt)),
  curve.line((0pt, 20pt)),
  curve.line((40pt, 50pt)),
  curve.close(),
)

#star(fill-rule: "non-zero")
#star(fill-rule: "even-odd")
VariantDetails
"non-zero"Specifies that “inside” is computed by a non-zero sum of signed edge crossings.
"even-odd"Specifies that “inside” is computed by an odd number of edge crossings.

stroke
none or auto or length or color or gradient or stroke or tiling or dictionary
Settable
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Default: auto

How to stroke the curve.

Can be set to none to disable the stroke or to auto for a stroke of 1pt black if and only if no fill is given.

ExpandView example
#let down = curve.line((40pt, 40pt), relative: true)
#let up = curve.line((40pt, -40pt), relative: true)

#curve(
  stroke: 4pt + gradient.linear(red, blue),
  down, up, down, up, down,
)

components
content
RequiredPositional
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Variadic
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The components of the curve, in the form of moves, line and Bézier segment, and closes.

Definitions
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moveElement
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Starts a new curve component.

If no curve.move element is passed, the curve will start at (0pt, 0pt).

ExpandView example
#curve(
  fill: blue.lighten(80%),
  fill-rule: "even-odd",
  stroke: blue,
  curve.line((50pt, 0pt)),
  curve.line((50pt, 50pt)),
  curve.line((0pt, 50pt)),
  curve.close(),
  curve.move((10pt, 10pt)),
  curve.line((40pt, 10pt)),
  curve.line((40pt, 40pt)),
  curve.line((10pt, 40pt)),
  curve.close(),
)
curve.move() → content

start
array
RequiredPositional
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The starting point for the new component.

relative
bool
Settable
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Default: false

Whether the coordinates are relative to the previous point.

lineElement
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Adds a straight line from the current point to a following one.

ExpandView example
#curve(
  stroke: blue,
  curve.line((50pt, 0pt)),
  curve.line((50pt, 50pt)),
  curve.line((100pt, 50pt)),
  curve.line((100pt, 0pt)),
  curve.line((150pt, 0pt)),
)
curve.line() → content

end
array
RequiredPositional
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The point at which the line shall end.

relative
bool
Settable
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Default: false

Whether the coordinates are relative to the previous point.

ExpandView example
#curve(
  stroke: blue,
  curve.line((50pt, 0pt), relative: true),
  curve.line((0pt, 50pt), relative: true),
  curve.line((50pt, 0pt), relative: true),
  curve.line((0pt, -50pt), relative: true),
  curve.line((50pt, 0pt), relative: true),
)

quadElement
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Adds a quadratic Bézier curve segment from the last point to end, using control as the control point.

ExpandView example
// Function to illustrate where the control point is.
#let mark((x, y)) = place(
  dx: x - 1pt, dy: y - 1pt,
  circle(fill: aqua, radius: 2pt),
)

#mark((20pt, 20pt))

#curve(
  stroke: blue,
  curve.move((0pt, 100pt)),
  curve.quad((20pt, 20pt), (100pt, 0pt)),
)

control
none or auto or array
RequiredPositional
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The control point of the quadratic Bézier curve.

ExpandView example
#curve(
  stroke: 2pt,
  curve.quad((20pt, 40pt), (40pt, 40pt), relative: true),
  curve.quad(auto, (40pt, -40pt), relative: true),
)

end
array
RequiredPositional
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The point at which the segment shall end.

relative
bool
Settable
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Default: false

Whether the control and end coordinates are relative to the previous point.

cubicElement
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Adds a cubic Bézier curve segment from the last point to end, using control-start and control-end as the control points.

ExpandView example
// Function to illustrate where the control points are.
#let handle(start, end) = place(
  line(stroke: red, start: start, end: end)
)

#handle((0pt, 80pt), (10pt, 20pt))
#handle((90pt, 60pt), (100pt, 0pt))

#curve(
  stroke: blue,
  curve.move((0pt, 80pt)),
  curve.cubic((10pt, 20pt), (90pt, 60pt), (100pt, 0pt)),
)

control-start
none or auto or array
RequiredPositional
Question mark

The control point going out from the start of the curve segment.

ExpandView example
#curve(
  stroke: blue,
  curve.move((0pt, 50pt)),
  // - No start control point
  // - End control point at `(20pt, 0pt)`
  // - End point at `(50pt, 0pt)`
  curve.cubic(none, (20pt, 0pt), (50pt, 0pt)),
  // - No start control point
  // - No end control point
  // - End point at `(50pt, 0pt)`
  curve.cubic(none, none, (100pt, 50pt)),
)

#curve(
  stroke: blue,
  curve.move((0pt, 50pt)),
  curve.cubic(none, (20pt, 0pt), (50pt, 0pt)),
  // Passing `auto` instead of `none` means the start control point
  // mirrors the end control point of the previous curve. Mirror of
  // `(20pt, 0pt)` w.r.t `(50pt, 0pt)` is `(80pt, 0pt)`.
  curve.cubic(auto, none, (100pt, 50pt)),
)

#curve(
  stroke: blue,
  curve.move((0pt, 50pt)),
  curve.cubic(none, (20pt, 0pt), (50pt, 0pt)),
  // `(80pt, 0pt)` is the same as `auto` in this case.
  curve.cubic((80pt, 0pt), none, (100pt, 50pt)),
)

control-end
none or array
RequiredPositional
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The control point going into the end point of the curve segment.

If set to none, the curve has no end control point, or equivalently, the control point defaults to the curve’s end point.

end
array
RequiredPositional
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The point at which the curve segment shall end.

relative
bool
Settable
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Default: false

Whether the control-start, control-end, and end coordinates are relative to the previous point.

closeElement
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Closes the curve by adding a segment from the last point to the start of the curve (or the last preceding curve.move point).

ExpandView example
// We define a function to show the same shape with
// both closing modes.
#let shape(mode: "smooth") = curve(
  fill: blue.lighten(80%),
  stroke: blue,
  curve.move((0pt, 50pt)),
  curve.line((100pt, 50pt)),
  curve.cubic(auto, (90pt, 0pt), (50pt, 0pt)),
  curve.close(mode: mode),
)

#shape(mode: "smooth")
#shape(mode: "straight")
curve.close(mode: str) → content

mode
str
Settable
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Default: "smooth"

How to close the curve.

VariantDetails
"smooth"Closes the curve with a smooth segment that takes into account the control point opposite the start point.
"straight"Closes the curve with a straight line.